Fallout 76 is getting ready to drop another sizeable update on the players of Appalachia later today.
A whole assortment of new features are being introduced with the release of Patch 11 for the game.
This is coming, as mentioned, July 16th and as you might imagine, this also means Bethesda will be taking the game offline in preparation.
Servers will be going offline for extended maintenance across all three of the games platforms: PS4, Xbox One and PC.
On Monday evening, Bethesda confirmed this through the officila Bethesda Help twitter account, which told fans:
“#Fallout76 will undergo maintenance across all platforms on July 16th at 10:00am EDT.”
For those in the UK this means downtime will begin at 3pm BST in the afternoon, although it’s not clear yet how long downtime could last.
We’re inclined to think it could be a good few hours based on past incidents of server maintenance for the game.
And with Bethesda launching a substantial patch to the MMO, it’s likely to be a little longer than usual.
When it comes to the new content, we already have a fairly decent idea of what’s going to be added to the game thanks to some previous plans from the team posting on their official website.
For now though, you won’t find any official patch notes because it’s already been stated that these won’t be released until during the Fallout 76 maintenance period.
As always though, Bethesda politely asked fans to share their thoughts on the new patch and let them know what else they’d like to see happen in future updates.
As we mentioned though, there’s already a lot of info about what’s changing thanks to the preview they supplied in a blog post.
We’ve detailed everything just below if you want a reminder.
However, to keep it brief the big additions seem to be a lot around balancing the game for new players who might have recently jumped into the game.
For instance, adjustments so that characters under level 25 pay fewer caps when fast traveling. Or making it easier for those under level 15 by having higher disease resistance.
There’s also some nice quality of life changes that’ll please long time players, like fixing power armour bugs and adjusting the “Scrap All Junk” option in Workbenches.
So there’s something for everyone. As we mentioned though, keep reading and you can get a better look at the preview for Patch 11 and obviously stay tuned later today for the official patch notes when they drop.
PATCH 11 PREVIEW
FOOD AND SPOILAGE
It’s no secret that the Wasteland can be a harsh environment that leaves even the heartiest explorers feeling parched and peckish. We’re making a pair of changes that will help you more easily get to the food and drinks you’ve scrounged together before their expiration dates pass. After the update, raw food items and fluxes will last 50% longer before spoiling. Additionally, your food and drinks will no longer lose condition after you fast travel.
A SMOOTHER PATH FOR NEW CHARACTERS
Lots of new Dwellers have been leaving Vault 76 for the first time over the past few weeks and, in Patch 11, we’re looking to make a few adjustments to help new and low-level characters have more gradual introductions to some of the game’s mechanics and challenges. For example, characters under level 25 will pay fewer caps when fast traveling, those under level 15 will have higher disease resistance, and we’re replacing a number of early-game Challenge rewards with items and other supplies that will give these Dwellers a better chance at survival.
We’re also looking to reduce creature difficulty in a few sub-regions within the Ash Heap, the Savage Divide, and Toxic Valley so that Dwellers who are stepping out of the Forest for the first time have fewer encounters with higher-level enemies. We’ll have more details to share in the full patch notes, but these are a few of the larger changes we’re planning to make to help new characters better adapt to life in the Wasteland.
IMPROVED ITEM DESCRIPTIONS
Legendary items, crafting recipes, and item mods are about to get more descriptive! Going forward, Legendary items will now display all their current attributes, rather than just the first, whenever you view those items in trade, vending, or container menus. Additionally, when you view crafting recipes or mods in the inspect, trade, vending, or container menus, you’ll now see the description for the item they create.
POWER ARMOR IMPROVEMENTS
In addition to fixing a number of bugs affecting Power Armor, we’re implementing a couple of quality of life improvements. For example, after Patch 11 you’ll be able to activate Stealth Boys while wearing Power Armor. We’re also adding a new “Enable Power Armor HUD” option to the Display settings that will allow you to decide whether you’d like to view the Power Armor HUD or standard HUD while using Power Armor.
BULK JUNK AUTO SCRAPPING
We’ve read your feedback that the “Scrap All Junk” option in Workbenches shouldn’t automatically scrap bulk components that characters have in their inventories. We agree, and while it took a little time to implement, we’re happy to share that bulk junk items in your inventory will be safe from the “Scrap All Junk” option after patch 11. However, bulk junk will continue to be automatically scrapped as needed while you are crafting or repairing.
PARTY ON—PUNCH BOWLS ARE BACK!
Crack open a fresh bottle of Nukashine, because you’ll once again be able to add your favorite alcohols to your Punch Bowl once Patch 11 arrives. Invite a few friends over to your C.A.M.P. and let the party commence!